Samantha has been waiting for everyone to go to sleep, or go out, or do whatever it is people who enjoy social interaction do. She’s hungry, impossibly hungry. She’s got a full box of oatmeal waiting for her consumption but she needs your help. Trouble is, helping Sam isn’t always easy.
This interactive story will challenge you to find the right words to help Samantha as she embarks on her journey to the other side of her bedroom door.
Produced, written & directed by Andrea Ayres Deets
Programmed by Charlie Deets
A visual novel game about a girl solving the mystery of her sister's murder, only to discover darker forces behind the scenes and in herself.
I worked on every aspect of the game's visual design, including but not limited to: character design, sprite art, animation, assets, backgrounds.